HOW TO BE GOOD AT MATH
There is plenty of fun to be had with exciting examples to aid accessibility and understanding. You'll fly down a zip wire to get the gist of geometry, time a robot runner in the race to deduce decimals, and use space scales to weigh yourself on giant planet Jupiter. Ages 7-10. Fully illustrated in color.
Publisher: Dorling Kindersley
Item #: 1935100
Published at $19.99 Price cut to $7.95 (Save $12.04)